Final Result/Score – Customer places bet on the team to score more goals at the end of regular time.
1 – Home win
2 – Away win
X – Both teams score the same number of goals in regular time - Draw (including the 0:0 result)
Double Chance – Customer places bet on the final result of the match.
1X – Home team wins or draw
X2 – Away team wins or draw
12 – Home team wins or away team wins
Draw no bet – Customer places bet on final score. In case of a Draw, stakes are refunded.
DNB1 – Home team wins, and in case of a draw stakes are refunded
DNB2 – Away team wins, and in case of a draw stakes are refunded
Half Time or Full time – Customer places bet on the result at the end of the half time or the result at the end of the match.
I1*1 – Home team wins the first half or home team wins the match
IX*X – Draw at half time or draw in the end of the match
I2*2 – Away team wins the first half or away team wins the match
Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.
1–1 – Home wins the first half and home team wins at the end of the match
X–1 – First half draw and home team wins the match
2–1 – Away team wins the first half and home team wins the match
1–X – Home team wins the first half and the end of match is a draw
X–X – Draw at half time and the match ends in a draw
2–X – Away team wins at half time, and the match ends in a draw
1–2 – Home team wins the first half and away team wins at the end of the match
X–2 – Draw at the half time, and away team wins at the end of the match
2–2 – Away team wins the first half and away team wins the match
Half Times score betting – Customer places bet on the score of the half time.
I1 – Home team wins first half
IX – First half ends in a draw
I2 – Away team wins the first half
II1 – Home team wins the second half
IIX – Second half ends in a draw
II2 – Away team wins the second half
Quarter result (I, II , III, IV) - Customer places bet on the result of specific quarter.
I, II, III, IV 1 - Home team wins
I, II, III, IV X - Draw
I, II, III, IV 2 - Away team wins
Handicap – Customer places bet on the winner of the match, after the final score had been adjusted by the handicap (advantage given to a team). Bet selection is calculated in following way:
Handicap is added to or subtracted from the accomplished number of home team total goals/points (it is subtracted if there is mark “–“, minus, in the bet).
Three-way Handicap
H1 – Home win after handicap has been included
HX – Draw after handicap has been included
H2 – Away win after handicap has been included
Two-way Handicap
H1 – Home win after handicap has been included
H2 – Away win after handicap has been included
In case of a draw stake is returned.
Totals - Customer places bet on whether total number of Goals/Points/Sets/Games/Touchdowns/Yards/Tries/Innings/Runouts/Cards/Corners/Penalties/Maps/Kills… will be over or under a certain pre-set margin.
< - Under
> - Over
Even/odd – Customer places bet on whether the total number of goals/points in the match will be even or odd (final result 0:0 is considered to be even number of goals/points).
Half with more goals/Points – Customer places bet on half with more goals/points.
I> – More goals/points are scored in the first half than in the second half
II> – More goals/points are scored in the second half than in the first half
I=II – Same number of goals/points is scored in both halves or the exact score of the match in a particular half is 0:0
Double/Multiple bet - Customer places bet on two or more bets simultaneously (also known as parlay bet)
Example: 1&-P: Customer places bet on the win of Home Team and the total number of goals/points will be below the pre-set margin.
First team to score – Customer places bet on the team to score the first goal/point in the match.
Scores 1st goal – Home team scores first goal/point
Scores 2nd goal – Away team scores first goal/point
If game ends 0:0 all bets are lost.
Correct score – Customer places bet on the exact final score at the end of the match.
Halves Won - Customer places bet on how many halves certain team/competitor will win.
H0 – Home team wins no halves
H1+ – Home team wins at least one half
H1 – Home team wins exactly one half
H2 – Home team wins both halves.
A0 – Away team wins no halves
A1+ – Away team wins at least one half
A1 – Away team wins exactly one half. Bet is losing if home team wins both halves.
A1 – Away team wins both halves.
Winner – Customer places bet on the match outcome including extra time.
W1 – Home win
W2 – Away win
Extra time - Customer places bet on whether or not there will be extra time
Dead Heat - Dead heat is a tie between two or more competitors. (Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event).
Placement/Group Placement - Customer places bet on placement of the team/competitor in certain competition.
1 - Winner
2 - Runner up
1-2 - Finalist
3 - Third place
1-4 Semi-finalist
3-4 Eliminated in semi-final (½)
1-8 Quarter-Finalist
5-8 Eliminated in quarter-final(¼)
9-16 Eliminated in eight-final (⅛)
To qualify - Team to qualify to the next round
12 - Straight forecast
21 - Straight forecast
Both/Couple - Forecast Combo
123 - Straight tricast
Third Place team - Customer places bet on a Third Placed team in group to qualify to the next round (often on a wild card rule).
Highest scoring match - Customer places bet on match with most goals.
Highest scoring match in group/competition - Customer places bet on highest scoring match in group/competition.
Highest scoring team in group/competition - Customer places bet on highest scoring team in group/competition.
Lowest scoring team in group - Customer places bet on lowest scoring team in group/competition.
Highest scoring Group - Customer places bet on highest scoring group.
Lowest scoring Group - Customer places bet on lowest scoring group.
Team with most yellow/red cards - Customer places bet on team to be shown highest number of yellow/red cards.
Total Points in group - Customer places bet on number of total number of points the team will seize in group phase.
Total goals in group/competition - Customer places bet on total number of goals in group phase/competition.
Group Combination - Customer places bet on number of total goals in group combinations.
Penalty shoot-out does not count.
Total group goals - Customer places bet on total number of goals in group
Total team goals in group/competition - Customer places bet on total number of goals the team will score in group phase/competition.
Player to score Hat-Trick - Customer places bet on whether certain player will score hat-trick.
Earliest goal - Customer places bet on team to take the least time in scoring first goal in the match.
Draw in group - Customer places bet on total number of matches to end a draw.
Total team penalties - Customer places bet on total team penalties. Penalty shoot-out does not count.
Total team yellow/red cards - Customer places bet on total team yellow/red cards. Cards shown after regular time and cards shown to officials do not count.
Total competition yellow/red cards - Customer places bet on total yellow/red cards shown in entire competition. Cards shown after regular time and cards shown to officials do not count.
Total group yellow/red cards - Customer places bet on total yellow/red cards in a group. Cards shown after regular time and cards shown to officials do not count.
Total yellow/red cards in phase - Customer places bet on total yellow/red cards in a phase (group phase/eight-final/quarter-final/semi-final/final) of a competition. Cards shown after regular time and cards shown to officials do not count.
Direct red card is not equal to 2 yellow cards.
Penalty saves - Customer places bet on goalkeeper to have the highest number of penalty saves.
MVP - Customer places bet on officially announced Most Valuable Player in competition.
Final Pair - Customer places bet on Final Pair of competition.
Top Goalscorer - Customer places on player score the most goals during Competition. If two or more players score the same number of goals, Dead Heat rule applies.
Top Assistant - Customer places on player to make the most assists during Competition. If two or more players make the same number of assists, Dead Heat rule applies.
Top Team Goalscorer - Customer places on player score the most goals in team during Competition. If two or more players score the same number of goals, Dead Heat rule applies.
Total 0:0 matches - Customer places on total number of matches to end with no goals.
Total 3+ matches - Customer places on total number of matches to end with 3 or more goals scored
Total 0-2 matches - Customer places on total number of matches to end with less than 3 goals scored
Total 4+ matches - Customer places on total number of matches to end with 4 or more goals scored
Total 5+ matches - Customer places on total number of matches to end with 5 or more goals scored
Total 6+ matches - Customer places on total number of matches to end with 6 or more goals scored
Total Penalty kicks in phase (Group phase/eight-final/semi-final/semi-final/final) - Customer places bet on total number of penalty kicks in phase. Penalty shoot-out does not count.
Total scored group penalties - Customer places on total number of scored penalty kicks in group. Penalty shoot-out does not count.
Total missed group penalties - Customer places on total number of missed penalty kicks in group. Penalty shoot-out does not count.
Duel - Customer places bet on duel (Teams/Competitors/Driver/Racer/Corners/Penalties/Red Cards/Yellow Cards/Goalscorers). Duel is achievement comparison of two given subjects. Winner is the subject with better score/achievement.
If both teams are eliminated in same phase, following order is taken into account:
If the achievement of both subjects is equal, Dead Heat rule applies.
Duel penalties do not consider possible extra time.
Elimination after penalty kicks - Customer places bet on whether the team will be eliminated after penalty kicks.
First Corner in final match - Customer places bet on team to take First Corner kick in final match.
Kick-off - Customer places bet on the team to take kick-off.
First time winner - Customer places bet on the team to be the first time winner of a competition.
Goalkeeper to score - Customer places bet on any goalkeeper to score. Penalty shoot-out goals do not count).
Football player to score from own half of the pitch - Customer places bet on Football player to score from own half of the pitch.
Final match referee - Customer places bet on the name of the Final match referee.
Abandoned/Delayed/Postponed Matches - All bets on a Sports Event that is abandoned or postponed to take place later than 48 hours after the moment of initial kick-off time, will be void. However, all bets on a Sports Event that is rescheduled and/or delayed within the following 48 hours will stand.